-----------------------------------
-- Area: Sacrarium
--  NM:  Old Professor Mariselle
-- @zone 28
-- @pos 106.000 -2.437 130.026
-----------------------------------

require("scripts/globals/keyitems");
require("scripts/globals/missions");

-----------------------------------
-- onMobSpawn
-----------------------------------

function OnMobSpawn(mob)
end;

-----------------------------------
-- onMobFight
-----------------------------------

function onMobFight(mob,target)

	local OP_Mariselle = mob:getID();

	-- Summons a pupil every 30 seconds.
	-- TODO: Casting animation for summons. When he spawns them isn't retail accurate. 
	-- TODO: Make him and the clones teleport around the room every 30s

	if (mob:getBattleTime() % 30 < 3 and mob:getBattleTime() > 3) then
		for i = OP_Mariselle+1, OP_Mariselle+2 do
			if (GetMobAction(i) == 0) then
				SpawnMob(i):updateEnmity(target);
				GetMobByID(i):setPos(GetMobByID(OP_Mariselle):getXPos()+1, GetMobByID(OP_Mariselle):getYPos(), GetMobByID(OP_Mariselle):getZPos()+1); -- Set pupil x and z position +1 from Mariselle
				return;
			end
		end
	end	

end;

-----------------------------------
-- onMobDeath
-----------------------------------

function onMobDeath(mob, killer)

	local OP_Mariselle = mob:getID();

	for i = OP_Mariselle+1, OP_Mariselle+2 do
		if (GetMobAction(i) ~= 0) then
			DespawnMob(i);
		end
	end

	if (killer:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and killer:getVar("PromathiaStatus") == 3 and  killer:hasKeyItem(RELIQUIARIUM_KEY)==false)then
		killer:setVar("PromathiaStatus",4);
	end

	-- Set random variable for determining Old Prof. Mariselle's next spawn location
	local rand = math.random((2),(7));
	SetServerVariable("Old_Prof_Spawn_Location", rand);

end;

-----------------------------------
-- OnMobDespawn
-----------------------------------
function onMobDespawn( mob )

	local OP_Mariselle = mob:getID();

	for i = OP_Mariselle+1, OP_Mariselle+2 do
		if (GetMobAction(i) ~= 0) then
			DespawnMob(i);
		end
	end

	-- Set random variable for determining Old Prof. Mariselle's next spawn location
	local rand = math.random((2),(7));
	SetServerVariable("Old_Prof_Spawn_Location", rand);

end;